This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game. Some features, particularly NPCs and the new animation system required for their implementation, have taken a very long time to implement. During these times, the greater proportion of the development calendar, we try to update the IWBUMS beta every Thursday. ![]() You can see all our public build content, and the dates of release, here.Īfter a build is released and patched we reopen our public unstable beta, known as the IWBUMS (I Will Back Up My Save) branch – so the community can test it, and help out by reporting bugs. Some public builds have arrived after three months, others with bigger features have taken more than six. Many consider our game frequently updated, some consider us slow. We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. ![]() If a blog is fairly dry they’ll sometimes only be posted on our website, but we've had this unbroken chain of ‘doids for a long time and (although when milestones have been reached we may switch to doing them every two weeks) we certainly intend to continue them for the foreseeable future. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews and videos. We have weekly newsletters known as 'Thursdoids’ which we publish on our site and on Steam every Thursday. If you're not ready to jump in yet, then please consider us when we break out of Early Access. We hope you will join us, but if not we understand. It has grown massively over the years, and it’s been a rollercoaster, but we now find ourselves in a stable financial situation with an overall positive reaction from the Steam community. Raise your characters to be the ultimate survivor, if you can survive Project Zomboid that is.“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. Farm, trap, hunt, do what you need to do to get the stuff you need to survive. Every aspect you can find that can help you survive is a boon. Shadows can hide you if you go to them, and so on. The world is always changing, day turns to night, then back to day. To do that though, you must use the world around you just as much as you use your wits. ![]() Remember, you don't have to be alone, you can actually team up with 3 friends in the Co-Op mode and work together to ensure victory each and every day. For the zombies are coming for you, and they won't stop until you are dead. You'll need to get weapons, make defenses, build shelters, and ensure you have enough food to make it through each day. You're put into the towns of Muldraugh and West Point, where survival is entirely based upon what you and potential other players do. But you'll find that's hard to do the longer you do it. Either way, you'll find yourself trying to scrounge whatever you can together to survive the zombie hordes. For in this game, you are put into an open-ended world, which can be filled with other players, or you can simply play it by yourself. They say in the zombie apocalypse that death isn't a matter of "if", it's a matter of "when." This mindset has gone into the creation of the sandbox mutliplayer RPG Project Zomboid.
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